



(Can Be Combined with Texture Mask)Blend Threshold Softness and Depth Controls for Each Layer.Custom UV Tiling for Each Layer.Heightmap Inversion.Blend Visualizer View to Debug Masks.Required Texture Packing:Metallic / Rough Workflow:Metalness Map ChannelsRed - Metallic Mask.Green - Roughness MapNormal Map ChannelsColor - Normal MapAlpha - Height MapAlbedo Map ChannelsColor - Albedo MapSpecular / Gloss Workflow:Specular Map ChannelsColor - Specular MapAlpha - Gloss MapNormal Map ChannelsColor - Normal MapAlpha - Height MapAlbedo Map ChannelsColor - Albedo MapInstall Instructions:Download "material_blending_shaders.zip" from GumroadUnzip file to your "C:\Program Files\Marmoset\Toolbag 3\data\shader\mat\custom" folderLaunch Toolbag 3Select a shader and scroll to the bottom section of the material attributes tab. (Allows For Use of 2nd UV Set)2 Channel Vertex Color Based Mask for Layer Interpolation. This workflow will show how to use the metallic outputs for Toolbag 2. Substance 3D Painter uses the metallic PBR shader as default, however, you can also use with specular/glossiness shader. Inside you will find two PBR shaders one for the Metallic / Rough workflow and one for Specular / Gloss.Features:3 Layer Material Blending.2 Channel Texture Based Mask for Layer Interpolation. Toolbag supports both the specular/glossiness and metallic/roughness workflows. The downloadable zip contains shader extensions allowing for 3 layer material blending on your existing Toolbag 3 shaders.
